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HISTORY OF DART MARKER
In late 1989, the
original Dart Marker program was created as a scorekeeping utility for my
friend Darcy and I to play Cricket and 301. We worked at this little software company called Data Control
Technology, and played darts almost daily. At first, creating the software was just a hobby,
but quickly grew until Dart Marker was a full-fledged suite of scorekeeping software
for a variety of dart games.
Sensing something
beyond a hobby, another friend and I tried to market Dart Marker as commercial
software, and actually sold a few hundred copies. We had advertising in Bulls-Eye
News Magazine, as well as consignment and direct sales to a number of
dart equipment retailers throughout the country. In 1990, the Buffalo Brew Pub
installed a computer and ceiling mounted monitor in their main dart
throwing room for customer and league use. For fun, every now and then I would drive to Williamsville just to experience
that. Man, I was busting!
Unfortunately, Dart
Marker was a product in search of a market. 1990 was way too early for
computers as a common household device, specially portables or laptops. And
rarely would you find a PC near the dart board! Truth be told, we spent more
money on Dart Marker than we made. But it sure was fun trying, this short-lived
brush with entrepreneurship.
Enter June 2002 and
some unplanned project downtime with my employer, Idea Integration. At the time, Microsoft
had just released their new .NET Development Environment, so as a personal project to develop
some familiarity with .NET, I re-created Dart Market. This time, Cricket was
the only game I coded, and the development language was Microsoft's new Visual C#.
Why only Cricket? Because it was just a programming exercise, nothing more.
Why Visual C#? No special reason, just curiosity.
In July of 2002, I made Dart Marker 3 available as a freeware download on
CNET's www.download.com. 15 years and 45,000 downloads later,
it still lives. Pretty cool feeling knowing knowing that there are thousands of people using the software. Well, downloading it at least.
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DESCRIPTION OF DART MARKER 3
Although created
primarily as a programming experiment, Dart Marker 3 is very
functional and incredibly easy to use. There's an old Windows Help File as part
of the game, explaining how to play Cricket and how to use the software.
Visually, I've given Full-Screen consideration to
the software, so it can be interpreted at a glance from across the room.
Don't take my word for
it - download the software and try it out for yourself. In fact, search the
internet for other scorekeeping software and compare. You'll find most programs
are needlessly bogged down with silly graphics and complex scorekeeping techniques.
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In
Dart Marker 3, all operations, from scoring to corrections, can be made with single-key entries, or a simple mouse-click. It is very
intuitive. If a monkey could play darts, he could certainly use Dart Marker 3 to keep score.
Click on the screenshot to get an idea of how clean and
simple the interface is.
By
my thinking, there should be two primary objectives - at a glance readability
from across the room, and single-key or single-click scorekeeping that's
completely intuitive. Just think how convenient this would be if you had a
wireless mouse or keyboard?
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SOFTWARE REQUIREMENTS
Dart Marker 3 requires the Microsoft .NET Framework on your workstation,
which has long since become standard on Windows workstations. There is no setup program for Dart Marker 3; it doesn't
need one. The only components of this very tiny ZIP file are the executable and a simple windows help
file.
As to the original Dart
Marker Software, there really are no requirements per se. It was
designed to fit on a 360k, low-density, 5.25" floppy boot disk for DOS 3.3,
and function just fine on a monochrome monitor. Considering the number of
scorekeeping games, and the included APL runtime, that's a pretty small
footprint!
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SOURCE CODE FOR DART MARKER 3
For
whatever your reasons: curiosity, customization, what-have-you; here's all the
source code for Dart Marker 3, bundled together into this ZIP file. Once again,
this is an old Visual C# application, so you would need the Visual Studio .NET
development environment to work with this code. And you will have to migrate it forward.
If you're looking for the APL source code
to Dart Marker II, then you're out of luck. It's been over a decade, and it's lost.
Click here for
Dart Marker 3 Source Code
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